Ardfarjord Timeline

1200 AW - Petintat is founded as the trolls that infest the southern Glirewood are pushed gradually but steadily back.

1400 AW - Fireguard Keep is founded as a base for the Trollhunter's Lodge to launch its winter exterminations of troll nests in the Troll's Reach region.

1770 AW - Part falls to the empire and burns during the sacking. Despite having promised to power a powerful curse with their lifeblood, the farseers of the elven tribes all flee the city, save the farseer for the Thickewood Tribe whose lifeblood is dismissed by the occupiers as too weak to power the curse. The warriors of the Harken Clan are decimated in the battle after coming to the elves aide, and the clan capitulates soon after in exchange for famine relief. Work immediately begins on building the city of Sastreh's Grace on the ruins to become the new imperial capital of the islands.

1781 AW - Ketanyoog is taken by the empire, and Clan Ketan swears fealty by right of conquest. Rebels in the region retreat into the Glirewood and are declared brigands.

1841 AW - An imperial force finally manages to take Kint, and consequently all three human clans of Ardfarjord have declared fealty to the empire by right of conquest. Rebels in the region retreat into the Dragon's Back Mountains and are declared brigands. The remaining elven tribes declare their withdrawal from the island to wait out the imperial era in parts of the archipelago less impacted by the occupiers. Only the Thickewood Tribe, who lack the guidance of a farseer, stay on the island. Rather than surrender to the empire directly, the tribe officially dissolves, leaving its members to come to terms with the imperial era as individuals.

1842 - 1850 AW - The Clearing of the Field. imperial witch-hunters and inquisitors scour Ardfarjord for worshipers of the Old Gods, purging priests and druids alike atop their pires. "before the missionary can sow his holy crop and reap his blessed harvest he must first clear his field of obstacles and weeds that might impede his divine mission" - Governor Gustav Belltry, in a written message distributed to every town declaring The Clearing of the FIeld.

10 AA - The Greenflag Revolt begins when a large green flag, the symbol of the old king of Ardfarjord, is raised in the mountains overlooking Kint. When the imperial garrison attempts to remove the flag, they are thwarted by devastating ambushes and cleverly designed traps (including two man-made avalanches). While many solutions--including magical--were tried to take down the flag, it would always fly again high over the city by the next morning. The Skalds spread word of the Imperial Amy's embarrassment and the bravery of the so-called "Greenflag Army" across the isle, and many "Greenflag Companies" are formed (though admittedly most were previously operating as brigands/freedom fighters well before the revolt was officially declared).

17 AA - The imperial garrison of Kint retreats. From the next three years Kint is the unofficial capital the the rebellion.

20AA - The Imperial Army and Navy retreat from Farjord suddenly and without fanfare to defend their homeland from a rising of duergar. Naturally, they looted the treasuries and granaries of the island, leaving the islanders in a very awkward position facing the coming winter. They left behind many settlers and collaborationist from across the empire who had come to call Farjord home in the past 250 years.