Unique Spells

The various regions of Ambar have their own unique magical traditions which have lead to the development of peculiar forms of spellcraft. These spells must be learned from someone who knows the spell and who is able to cast it. The only exception is that an ex-cleric, ex-paladin, or other divine spell caster who has been forsaken by their deity can attempt to teach a spell to another player with a -5 penalty to the spellcraft check. The difficulty to teach a spell is DC 20 + Spell Level Spellcraft check. A character can take 20 on the check, however this takes an entire day.

Spells
Lesser, Hibernate

Cleric 1, Druid 1

Casting Time: 1 min

Duration: 1 weeks/level

Save: Will (Harmless)

V,S,F

Target falls into a deep slumber during which time it is unable to perceive the world. The target requires no food or water, however it must be kept above freezing temperatures or the spell will end prematurely. If the target did not consciously accept the spell without magical compulsion, they are allowed a save once per day to end the spell. When the spell ends the target is considered exhausted, starving, and cannot hibernate until these statuses are resolved.

Focus: An acorn or the fur of a bear.