House Rules

As a general rule of thumb, my tolerance for cheese decreases exponentially the higher the tier of the class you are playing is.

Invisibility rules
An invisible character not actively using stealth requires a DC 10 Perception check to locate.

Banned

 * Divine Metamagic.
 * Natural Spell
 * Switch the Ranger and the Druid's animal companion progression.

Character Creation
Use a 28 point buy for creating a character that uses a pathfinder race or a 32 point buy if you are using a D&D 3.5 race (except water orc and strongheart halfling). In addition to standard character creation, please follow the following five steps in order to flesh out your character's personality and backstory:
 * 1) Work out a background bonus for yourself. This is very free form but should be used to make your character feel unique. Talk to the DM about it if you have trouble coming up with a good bonus.
 * 2) Write a paragraph on your character's personality.
 * 3) Chose one of the following: an enemy, a passion, a goal, or a talent.
 * 4) * Enemy - +1 damage, +2 to will saves against. Defeating your enemy may give inspiration.
 * 5) * Passion - Gain +2 on a skill, or +1 on three related skills or +1 on a skill and gain it as a class skill. (Never UMD)
 * 6) * Goal - Once per day, you may gain a +2 bonus on a roll AFTER the DM has told you the result as long as the roll was made in pursuit of your goal. Moving your goal forward may give inspiration.
 * 7) * Talent - Work it out with DM.
 * 8) Choose a Weakness (work it out with the DM).
 * 9) * Penalty to saves, checks made with a specific attribute, or certain types of actions. I.E.: 
 * 10) ** Bloodthirsty: -2 on ranged attacks
 * 11) ** Hideously scarred/deformed: -4 on social skills (except intimidate) when face is visible.
 * 12) ** Cowardly: -3 to saves against fear.
 * 13) ** Distracted: -2 perception.
 * 14) ** Sickly/Infirm: -2 fort saves.
 * 15) ** Sheltered/weak - -4 strength checks.
 * 16) ** Reckless: -2 to AC on turns you don’t attack
 * 17) ** Awkward: -2 on social skills that involve talking (except handle animal)
 * 18) ** Short Fuse: DC 10+half level will save when someone fails a bluff or intimidate check directed at you or attack them.
 * 19) ** Traumatized: DC 10+1/2 level will save when helpless, immobilized, or stunned or become panicked until one round after condition ends.
 * 20) ** Deeply Paranoid/Insane: whenever you fail a sense motive check, you critically fail and come up with a bizarre story.
 * 21) * Note that a weakness should be reflected in RP as well and is not something you just write on your character sheet and forget about :)
 * 22) Choose an Ideology or religion.