Ardfarjord

The largest island of the Farjord Archipelago.

About 15 miles across on average, 20 miles at its widest points, Ardfarjord would generally be crossable in a single day's walk, were it not for the Dragon's Back Mountains, which significantly impede progress.

Notable Settlements and Landmarks

 * Dragon's Back Mountains: Mountain range on Ardfarjord.


 * Lae'Lee's Mouth: Northernmost peak of Dragon's Back. Of religious significance to the indigenous elves. Head of Giftwater (major river on Ardfarjord).
 * Kint: High mountains valley town nestled in Stillvale in the northern Dragon's Back Mountains. Jarlhold of Clan Kint. Isolated and only nominally collaborationist.
 * Ironhole: a mine operated by Clan Kint located just north of Stillvale.
 * Sastreh's Grace: Until recently the Imperial Capital of Ardfarjord and the seat of the regional government. Located at the mouth of Giftwater. Built on the ruins of Part, which was once the center of Elven religious life before being razed by the Kings Reach Empire during their conquest of the region. With the Imperial garrison and administration evacuated and the town's granaries and treasury emptied, the residents of Ardfarjord who did not warrant evacuation look to the future with consternation as winter blankets the land.
 * Harkport: Port town built in a large cove. Run by the Harken Clan (collaborationists).
 * Fool's Rocks: Rocky outcropping on the southern side of Ardfarjord. A ship graveyard and popular execution grounds.
 * Sight of Lord's Lighthouse: Lighthouse built by the Kings Reach empire to aide ships circumventing the Fool's Rocks.
 * Stillvale: A large highmountain valley about three miles across that is nestled in the Northern Dragon's Back Mountains. Home of Clan Kint.
 * Cowardhold: Dwarven mine/hold in southern Ardfarjord. Founded by Imperial decree and named after the residents who came.
 * Glirewood: Forest in eastern Ardfarjord. Shimmering icicles hang from the trees in winter.
 * Forestkin: Reclusive group of forest gnomes deep in the Glirewood. Said to be children or servants of Betanyaga.  Feared by the other residents of Ardfarjord as little is known about the Forestkin.
 * Giant's Piss River: Another major river.
 * Icebogg: Frozen saltwater marsh. Considered cursed.
 * The Elven Tribes: Various eleven tribes lead by a far-seer. Each has their own traditions and beliefs, but all respect the natural spirits and oppose the Highflower Empire.
 * Thickewood Tribe: Indigenous elven tribe and only tribe to remain on Ardfarjord. Lost their Farseer at the Battle of Part.
 * Winter King's Hall: Legendary lost hold of the antediluvian and now-extinct Ice Giant empire.
 * Peliwinde Plains: Agricultural region of Ardfarjord located to the east. Dominated by Harken Clansmen and Imperial settlers.
 * Clan Ketan: Known for its success at forestry. Historical collaborators of the elves.
 * Ketanyoog: Port town in southeastern Ardfarjord. Jarlhold of Klan Ketan.  Straddles edges of the Glirewood and the Stinking Plains.  Imperial pressure but good trade hub.
 * The Sulfur Flats: Sulfur flats in southeast Ardfarjord. Hiding place of The Yellow Men.
 * Clanless: The about 50% of humans in clan societies that have had their lineages dishonored and are thus cast out from the clan's castes, instead doing menial labor.
 * Troll's Reach: the southeastern coast of Ardfarjord, which is infested with trolls.