Ships

= Ships = For rules on travel see Deep Sea Travel

For rules on combat see Naval Combat

Dinghy
HP: 40 (Hardness 5)(1” wood)

Speed: 15(3)+5(1) if rowing(1 man)

Deckspace: 25 sq ft(5) 2x2+1(bow)

Hullspace: 0 sq ft (0!)

Maneuverability: +5

Levels Flooded/Round: 1/2

Barge
HP: 100 (Hardness 5) (1” wood)

Speed: 15(3)

Deckspace: 640 sq ft(128) 10x12+8(bow 6/2/0)

Hullspace: 600 sq ft(45) 10x12

Maneuverability: -10

Levels Flooded/Round: 1/3

Genoa Pattern Ground Support Craft: 4 Pivoting Light Catapults, 10 light ballista, -12 maneuverability

Khanbaliq Pattern Troop Lander: 4 pivoting heavy ballista, 10 light ballista, 25 speed (row), -8 maneuverability

Caravel
HP: 140 (Hardness 5)(2” wood)

Speed: 45(9)

Deckspace: 335 sq ft(67) 5x12+7(bow 3/3/1)

Hullspace: 300 sq ft(60) 5x12

Maneuverability: +5

Levels Flooded/Round: ⅓

Venice Pattern Explorer: Quarterdeck-Mounted light catapult and 5 ballistas

Genoa Pattern Merchant Raider: 6 ballistas, 2 front-facing. 50 speed, forecastle-mounted heavy ballista

Mogadishu Pattern Patrol Boat: Forecastle-Mounted light catapult and 5 ballistas

Venice Pattern Scout: Quarterdeck-Mounted heavy ballista and 6 ballistas (1 fore and rear), 50 speed.

Heavy Raider Class:
HP: 150 (Hardness 5)(2” wood)

Speed: 40(8)

Deckspace: 350 sq ft(67) 5x12+7(bow 3/3/1)

Hullspace: 350 sq ft(60) 5x12

Maneuverability: +4

Levels Flooded/Round: 1/3

Gao Pattern Blockade Runner - 7 Ballista (2 rear facing), quarterdeck-mounted heavy ballista, 45 speed

Khanbaliq Pattern Destroyer - 2 fore-facing light catapult (one on forecastle), 4 heavy ballista, +3 maneuverability

Galley
HP: 160 (Hardness 5)(2” wood)

Speed: 30(6)+15(3) for rowing(30 man)

Deckspace: 390 sq ft(78) 5x14+8(bow+aft 3/1)

Hullspace: 190 sq ft(38) 3x12+2(bow+aft 1)

Maneuverability: +3

Levels Flooded/Round: 1/4

Galleon
HP: 275 (Hardness 5)(3” wood)

Speed: 40(8)+5(1) for rowing(40 man)

Deckspace: 505 sq ft(101) 7x12+17(bow 5/5/3/3/1)

Hullspace#1: 315 sq ft(63) 5x12+3(bow 3)

Hullspace#2: 260 sq ft(52) 5x10+2(bow 1)

Maneuverability: -5

Levels Flooded/Round: ½

Mogadishu Pattern Trader: 1 pivoting heavy catapult on quarterdeck, 7 heavy ballista, speed 45

Khanbaliq Pattern City Breaker: 3 light catapult broadsides, heavy catapult on quarterdeck, interspersed light ballista, heavy ballista on foredeck.

Frigate Class: Heavy catapult on forecastle and quarterdeck, 5 heavy ballista broadsides. 300 HP

Flagship Class: As frigate, plus 350 HP (Darkwood) and maneuverability -4 (Darkwood)

Goa Pattern Explorer: as Frigate, but light catapults, 45 speed, and -6 maneuverability.

Ironclad
HP: 355 (Hardness 12)(.5” steel/ 3” wood)

Speed: 25(5)+5(1) for rowing(30 man)

Deckspace: 370 sq ft(74) 5x12+14(bow+aft 3/3/1)

Hullspace#1: 180 sq ft(36) 3x12

Hullspace#2: 150 sq ft(30) 3x10

Maneuverability: -12

Levels Flooded/Round: 2

War Canoe
HP: 20 (Hardness 5)(1” wood)

Speed: 0(0)+25(5) if rowing(3 man)

Deckspace: 16 sq ft(4) 1x4

Hullspace: 0 sq ft (0!)

Maneuverability: +5

Levels Flooded/Round: Never, It’s a comfy log.

Treasure Ship
HP: 2067 (Hardness 5)(4” wood)

Speed: 15(3)+5(1) for rowing(200 man)

Deckspace: 16,020 sq ft(3204) 36x85+144(bow 32/28/24/20/16/12/8/4)

Hullspace#1: 16,020 sq ft(3204) 36x85+144(bow 32/28/24/20/16/12/8/4)

Hullspace#2:14,580 sq ft(2916) 34x82+128(bow 30/26/22/18/14/10/6/2)

Hullspace#3: 13,360 sq ft(2672) 32x80+112(bow 28/24/20/16/12/8/4)

Maneuverability: -12

Levels Flooded/Round: 1

But..But..I want to build my OWN ship Mr. DM Man
HP = (√(Deckspace sq ft/6))*(Material HP)

Hardness = (100%) Inner (50% Outer) material Hardness

But I want 3 Materials…        TOO BAD, YOUR SHIP WILL SINK

A note on weapon mounts: weapons may be mounted as space allows, but only have a 90 degree firing arc. The exception to this is weapons mounted on the forecastle and quarterdeck, which have 270 degree arcs BUT not all ships have them. When constructing a caravel the creator may choose if they want the ship to have a forecastle or a quarterdeck and if they want it to be large enough for a catapult. If it is not, it gains 5 speed.

= Items and Cargo = Food and water- 1 person is sustained for 1 day on 1 sq foot of supplies.

Extra Rigging sets - price varies

Hooked Boarding Plank (20 feet) - 90 sq feet.

Boarding Chain and Grapnel/Ammunition (100 feet) - 8 sq feet. (Note - boarding ammunition can only be used by a great crossbow or ballista and reduces their range to 100 feet)

Prospecting Equipment - 200 sq feet.

Shipborne  Weapons
These weapons have a max range equal to 2x their range increment. Firing at such ranges induces a -2 penalty.

When firing a catapult treat it in every way like a normal attack. For every 5 points by which an attack succeeds, deal an additional point of damage to crew population.

Catapult - Large Size
Ammo: Crew: 3
 * Rock: 6d8(Hull), terminal (3), pen 6, Crit rating 5
 * Shot: 4d4(Hull) 15ft Burst, Range 300 feet, Crit rating 8
 * Tar Barrel: 4d4(Hull) 5ft Burst +Fire, Crit rating 5
 * Reload Time: 3 Full Actions

Range Increment: 450ft

Hp: 30(Hardness 10)

Size: 4 (10 to operate)

Heavy Catapult - Huge Size
Ammo: Reload Time: 3 Full Actions
 * Rock: 8d10(Hull), terminal (4), pen 10, Crit rating 4
 * Shot: 6d4(Hull) 15ft Burst, range 300 feet, Crit rating 7
 * Tar Barrel: 6d4(Hull)+Fire, Crit rating 4

Range Increment: 450ft

Crew: 4

Hp: 60(Hardness 10)

Size: 9 (18 to operate)

Balista - Medium
Ammo: Reload Time: 1 Full Actions
 * Bolt: 3d6(Hull), 3d8 (Creature, tearing)
 * Chain Shot: 5d6(Rigging), range 250 feet

Range Increment: 250ft

Hp: 25(Hardness 5)

Size: 2 (6 to operate)

Heavy Ballista - Large Size
Ammo: Reload Time: 2 Full Actions
 * Bolt: 5d8(Hull), pen 4
 * Chain Shot: 6d8(Rigging), range 250 feet

Range Increment: 350ft

Hp: 45(Hardness 8)

Size: 4 (8 to operate)